<camerasConfig.xml>
	<!-- params junk -->
	<misc>
		<nearPlane>0.1</nearPlane>
		<farPlane>2000</farPlane>
		<!-- inertia -->
		<inertiaRollCoef>0.08</inertiaRollCoef>
		<!-- planes tracking -->
		<planeTrackingRollCoef>0.075</planeTrackingRollCoef>
		<!-- battle end post processing -->
		<battleEndVignetteInnerRadius>0.3</battleEndVignetteInnerRadius>
		<battleEndVignetteOuterRadius>0.5</battleEndVignetteOuterRadius>
		<battleEndVignetteIntensity>0.5</battleEndVignetteIntensity>
		<battleEndVignetteColor__tuple>0, 0, 0, 1</battleEndVignetteColor__tuple> <!-- rgba -->
		<battleEndDesaturation>0.7</battleEndDesaturation>
		<!-- battle end camera animation -->
		<battleEndShipPitch>-0.0628</battleEndShipPitch>
		<battleEndShipLookPointY>1</battleEndShipLookPointY>
		<battleEndTotalAnnihilationFov>0.6</battleEndTotalAnnihilationFov>
		<battleEndBaseCaptureFov>0.74</battleEndBaseCaptureFov>
		<battleEndBaseLead>0.5</battleEndBaseLead>
		<battleEndBaseHeight>5</battleEndBaseHeight>
		<battleEndTimeDistanceCoef>0.35</battleEndTimeDistanceCoef>
		<battleEndMaxTime>0.9</battleEndMaxTime>
		<battleEndMinTime>0.6</battleEndMinTime>
		<battleEndDirectionTimeCoef>1</battleEndDirectionTimeCoef>
		<battleEndEasing__string>ExpoIn</battleEndEasing__string>
		<!-- zooming -->
		<zoomSpeed>100</zoomSpeed> <!-- zoom animation speed -->
		<zoomBorder>1</zoomBorder>
		<!-- state settings for first time switch to aviation/artillery in different modes -->
		<!-- values' range is [0, 100] -->
		<!-- dock params -->
		<dockFlightTime> 10 </dockFlightTime>
		<dockFlightEasing__string> QuadInOut </dockFlightEasing__string>
		<dockInactivityTimeout> 50 </dockInactivityTimeout>
		<dockExcursionTimeout> 10 </dockExcursionTimeout>
		<!-- dock default position params -->
		<dockDefaultYaw> 7.11600000551 </dockDefaultYaw>
		<dockDefaultPitch> -0.142000006745 </dockDefaultPitch>
		<dockOffsetX>0</dockOffsetX>
		<dockOffsetY>0</dockOffsetY>
		<dockDefaultState>100</dockDefaultState>
		<dockMode> 2 </dockMode>
		<!-- flags default position params -->
		<flagDefaultYaw> 1.25 </flagDefaultYaw>
		<flagDefaultPitch> -0.49 </flagDefaultPitch>
	    <flagNode__string>HP_flag_4</flagNode__string>
		<flagOffsetX>0</flagOffsetX>
		<flagOffsetY>0</flagOffsetY>
		<flagDefaultState>3</flagDefaultState>
		<flagMode> 19 </flagMode>
		<!-- camou default position params -->
		<camouDefaultYaw> 1.163 </camouDefaultYaw>
		<camouDefaultPitch> 0.037 </camouDefaultPitch>
		<camouOffsetX>0</camouOffsetX>
		<camouOffsetY>0</camouOffsetY>
		<camouDefaultState>100</camouDefaultState>
		<camouMode> 2 </camouMode>
		<!-- ensign default position params -->
		<ensignDefaultYaw> 1.55  </ensignDefaultYaw>
		<ensignDefaultPitch> -0.7 </ensignDefaultPitch>
		<ensignNode__string>HP_flag_house</ensignNode__string>
		<ensignOffsetX>0</ensignOffsetX>
		<ensignOffsetY>0</ensignOffsetY>
		<ensignDefaultState>3</ensignDefaultState>
		<ensignMode> 20 </ensignMode>
		<!-- camou default position params -->
		<lootboxDefaultYaw> 1.163 </lootboxDefaultYaw>
		<lootboxDefaultPitch> 0.037 </lootboxDefaultPitch>
		<lootboxOffsetX>0</lootboxOffsetX>
		<lootboxOffsetY>0</lootboxOffsetY>
		<lootboxDefaultState>-1</lootboxDefaultState>
		<lootboxMode> 21 </lootboxMode>
		<!-- model view params -->
		<modelview_pitch> -0.78539816339 </modelview_pitch>
		<modelview_yaw> -1.57079632679 </modelview_yaw>
		<!-- default pos in upgrade menu -->
		<upgFlightEasing__string> QuadInOut </upgFlightEasing__string>
		<upgFlightTime> 3 </upgFlightTime>
		<upgDefaultYaw> 0.55 </upgDefaultYaw>
		<upgDefaultPitch> 0.05 </upgDefaultPitch>
		<upgDefaultFov> 1.1 </upgDefaultFov>
		<upgDefaultZoom> 0 </upgDefaultZoom> <!-- zoom key -->
		<!-- hull view pos in upgrade menu -->
		<hullFlightEasing__string> QuadInOut </hullFlightEasing__string>
		<hullFlightTime> 3 </hullFlightTime>
		<hullDefaultYaw> 1.47 </hullDefaultYaw>
		<hullDefaultPitch> 0.05  </hullDefaultPitch>
		<hullDefaultFov> 1.0 </hullDefaultFov>
		<hullDefaultZoom> 0.5 </hullDefaultZoom> <!-- zoom key -->
		<!-- modules type configs -->
		<!--
			'Artillery',
		-->
		<modelview_pitch_Artillery> -0.4 </modelview_pitch_Artillery>
		<modelview_yaw_Artillery> 0 </modelview_yaw_Artillery>
		<minDesiredLead_Artillery>0</minDesiredLead_Artillery>
		<maxDesiredLead_Artillery>15</maxDesiredLead_Artillery>
		<lead_ArtilleryDestroyer>0.10</lead_ArtilleryDestroyer>
		<lead_ArtilleryBattleship>0.27</lead_ArtilleryBattleship>
		<lead_ArtilleryCruiser>0.15</lead_ArtilleryCruiser>
		<lead_ArtilleryAuxiliaryShip>0.30</lead_ArtilleryAuxiliaryShip>
		<lead_ArtilleryAirCarrier>0.30</lead_ArtilleryAirCarrier>
		<fov_Artillery>0.4</fov_Artillery>
		<mouseSpeed_Artillery>1.5</mouseSpeed_Artillery>
		<yawFreedom_Artillery>0.78539816339</yawFreedom_Artillery>
		<pitchFreedom_Artillery>0.3</pitchFreedom_Artillery>
		<minPitchFreedom_Artillery>0.5</minPitchFreedom_Artillery>	
		<!--
			'Atba',
		-->		
		<modelview_pitch_Atba> -0.78539816339 </modelview_pitch_Atba>
		<modelview_yaw_Atba> 0 </modelview_yaw_Atba>
		<minDesiredLead_Atba>0</minDesiredLead_Atba>
		<maxDesiredLead_Atba>15</maxDesiredLead_Atba>
		<lead_Atba>0.1</lead_Atba>
		<fov_Atba>0.4</fov_Atba>
		<yawFreedom_Atba>0.78539816339</yawFreedom_Atba>
		<pitchFreedom_Atba>0.78539816339</pitchFreedom_Atba>
		<minPitchFreedom_Atba>0.5</minPitchFreedom_Atba>	
		<!--
			'Engine',
		-->
		<modelview_pitch_Engine> -0.4 </modelview_pitch_Engine>
		<modelview_yaw_Engine> 0 </modelview_yaw_Engine>
		<minDesiredLead_Engine>0</minDesiredLead_Engine>
		<maxDesiredLead_Engine>15</maxDesiredLead_Engine>
		<lead_Engine>0.15</lead_Engine>
		<fov_Engine>0.9</fov_Engine>
		<yawFreedom_Engine>0.9</yawFreedom_Engine>
		<pitchFreedom_Engine>0.25</pitchFreedom_Engine>
		<minPitchFreedom_Engine>0.7</minPitchFreedom_Engine>	
		<!--
			'Hull',
		-->
		<modelview_pitch_Hull> -0.4 </modelview_pitch_Hull>
		<modelview_yaw_Hull> 0 </modelview_yaw_Hull>
		<minDesiredLead_Hull>0</minDesiredLead_Hull>
		<maxDesiredLead_Hull>15</maxDesiredLead_Hull>
		<lead_Hull>0.4</lead_Hull>
		<fov_Hull>0.7</fov_Hull>
		<yawFreedom_Hull>1.0471975512</yawFreedom_Hull>
		<pitchFreedom_Hull>0.706858347</pitchFreedom_Hull>
		<minPitchFreedom_Hull>0.706858347</minPitchFreedom_Hull>	
		<!--
			'Torpedoes',
		-->
		<modelview_pitch_Torpedoes> -0.25 </modelview_pitch_Torpedoes>
		<modelview_yaw_Torpedoes> 0 </modelview_yaw_Torpedoes>
		<minDesiredLead_Torpedoes>0</minDesiredLead_Torpedoes>
		<maxDesiredLead_Torpedoes>15</maxDesiredLead_Torpedoes>
		<lead_Torpedoes>0.1</lead_Torpedoes>
		<fov_Torpedoes>0.5</fov_Torpedoes>
		<yawFreedom_Torpedoes>0.5</yawFreedom_Torpedoes>
		<pitchFreedom_Torpedoes>0.25</pitchFreedom_Torpedoes>
		<minPitchFreedom_Torpedoes>0.4</minPitchFreedom_Torpedoes>	
		<!--
			'Radars',
		-->
		<modelview_pitch_Radars> -0.78539816339 </modelview_pitch_Radars>
		<modelview_yaw_Radars> 0 </modelview_yaw_Radars>
		<minDesiredLead_Radars>0</minDesiredLead_Radars>
		<maxDesiredLead_Radars>15</maxDesiredLead_Radars>
		<lead_Radars>0.1</lead_Radars>
		<fov_Radars>0.5</fov_Radars>
		<yawFreedom_Radars>1.0471975512</yawFreedom_Radars>
		<pitchFreedom_Radars>0.706858347</pitchFreedom_Radars>
		<minPitchFreedom_Radars>0.706858347</minPitchFreedom_Radars>	
		<!--
			'Finders',
		-->
		<modelview_pitch_Finders> -0.78539816339 </modelview_pitch_Finders>
		<modelview_yaw_Finders> 0 </modelview_yaw_Finders>
		<minDesiredLead_Finders>0</minDesiredLead_Finders>
		<maxDesiredLead_Finders>15</maxDesiredLead_Finders>
		<lead_Finders>0.1</lead_Finders>
		<fov_Finders>0.5</fov_Finders>
		<yawFreedom_Finders>1.0471975512</yawFreedom_Finders>
		<pitchFreedom_Finders>0.706858347</pitchFreedom_Finders>
		<minPitchFreedom_Finders>0.706858347</minPitchFreedom_Finders>	
		<!--
			'Directors',
		-->
		<modelview_pitch_Directors> -0.78539816339 </modelview_pitch_Directors>
		<modelview_yaw_Directors> 0 </modelview_yaw_Directors>
		<minDesiredLead_Directors>0</minDesiredLead_Directors>
		<maxDesiredLead_Directors>15</maxDesiredLead_Directors>
		<lead_Directors>0.1</lead_Directors>
		<fov_Directors>0.5</fov_Directors>
		<yawFreedom_Directors>1.0471975512</yawFreedom_Directors>
		<pitchFreedom_Directors>0.706858347</pitchFreedom_Directors>
		<minPitchFreedom_Directors>0.706858347</minPitchFreedom_Directors>	
		<!--
			'AirDefence'
		-->
		<modelview_pitch_AirDefence> -0.78539816339 </modelview_pitch_AirDefence>
		<modelview_yaw_AirDefence> 0 </modelview_yaw_AirDefence>
		<minDesiredLead_AirDefence>0</minDesiredLead_AirDefence>
		<maxDesiredLead_AirDefence>15</maxDesiredLead_AirDefence>
		<lead_AirDefence>0.1</lead_AirDefence>
		<fov_AirDefence>0.4</fov_AirDefence>
		<mouseSpeed_AirDefence>1.5</mouseSpeed_AirDefence>
		<yawFreedom_AirDefence>0.78539816339</yawFreedom_AirDefence>
		<pitchFreedom_AirDefence>0.78539816339</pitchFreedom_AirDefence>
		<minPitchFreedom_AirDefence>0.5</minPitchFreedom_AirDefence>	
		<!--
			'_Suo'
		-->
		<modelview_pitch_Suo> -0.78539816339 </modelview_pitch_Suo>
		<modelview_yaw_Suo> 0 </modelview_yaw_Suo>
		<minDesiredLead_Suo>0</minDesiredLead_Suo>
		<maxDesiredLead_Suo>15</maxDesiredLead_Suo>
		<lead_Suo>0.1</lead_Suo>
		<fov_Suo>0.5</fov_Suo>
		<yawFreedom_Suo>1.0471975512</yawFreedom_Suo>
		<pitchFreedom_Suo>0.706858347</pitchFreedom_Suo>
		<minPitchFreedom_Suo>0.706858347</minPitchFreedom_Suo>
				<!--
			'_DeskWithPlanes',
		-->
		<modelview_pitch_DeskWithPlanes> -0.4 </modelview_pitch_DeskWithPlanes>
		<modelview_yaw_DeskWithPlanes> 0 </modelview_yaw_DeskWithPlanes>
		<minDesiredLead_DeskWithPlanes>0</minDesiredLead_DeskWithPlanes>
		<maxDesiredLead_DeskWithPlanes>15</maxDesiredLead_DeskWithPlanes>
		<lead_DeskWithPlanes>0.15</lead_DeskWithPlanes>
		<fov_DeskWithPlanes>0.9</fov_DeskWithPlanes>
		<mouseSpeed_DeskWithPlanes>3.5</mouseSpeed_DeskWithPlanes>
		<yawFreedom_DeskWithPlanes>0.9</yawFreedom_DeskWithPlanes>
		<pitchFreedom_DeskWithPlanes>0.25</pitchFreedom_DeskWithPlanes>
		<minPitchFreedom_DeskWithPlanes>0.7</minPitchFreedom_DeskWithPlanes>
		<!--
			'_Fighter',
		-->
		<modelview_pitch_Fighter> -0.4 </modelview_pitch_Fighter>
		<modelview_yaw_Fighter> 0 </modelview_yaw_Fighter>
		<minDesiredLead_Fighter>0</minDesiredLead_Fighter>
		<maxDesiredLead_Fighter>15</maxDesiredLead_Fighter>
		<lead_Fighter>0.15</lead_Fighter>
		<fov_Fighter>0.9</fov_Fighter>
		<mouseSpeed_Fighter>3.5</mouseSpeed_Fighter>
		<yawFreedom_Fighter>0.9</yawFreedom_Fighter>
		<pitchFreedom_Fighter>0.25</pitchFreedom_Fighter>
		<minPitchFreedom_Fighter>0.7</minPitchFreedom_Fighter>
		<!--
			'_Bomber',
		-->
		<modelview_pitch_Bomber> -0.4 </modelview_pitch_Bomber>
		<modelview_yaw_Bomber> 0 </modelview_yaw_Bomber>
		<minDesiredLead_Bomber>0</minDesiredLead_Bomber>
		<maxDesiredLead_Bomber>15</maxDesiredLead_Bomber>
		<lead_Bomber>0.15</lead_Bomber>
		<fov_Bomber>0.9</fov_Bomber>
		<mouseSpeed_Bomber>3.5</mouseSpeed_Bomber>
		<yawFreedom_Bomber>0.9</yawFreedom_Bomber>
		<pitchFreedom_Bomber>0.25</pitchFreedom_Bomber>
		<minPitchFreedom_Bomber>0.7</minPitchFreedom_Bomber>
		<!--
			'_Tbomber',
		-->
		<modelview_pitch_Tbomber> -0.4 </modelview_pitch_Tbomber>
		<modelview_yaw_Tbomber> 0 </modelview_yaw_Tbomber>
		<minDesiredLead_Tbomber>0</minDesiredLead_Tbomber>
		<maxDesiredLead_Tbomber>15</maxDesiredLead_Tbomber>
		<lead_Tbomber>0.15</lead_Tbomber>
		<fov_Tbomber>0.9</fov_Tbomber>
		<mouseSpeed_Tbomber>3.5</mouseSpeed_Tbomber>
		<yawFreedom_Tbomber>0.9</yawFreedom_Tbomber>
		<pitchFreedom_Tbomber>0.25</pitchFreedom_Tbomber>
		<minPitchFreedom_Tbomber>0.7</minPitchFreedom_Tbomber>
	</misc>
	<!-- misc settings overrides by ship (works for HangarCamera) -->
	<overrides>
		<PGSD102_V_25>
			<flagDefaultYaw> 2.33 </flagDefaultYaw>
		</PGSD102_V_25>
	</overrides>
	<animation>
		<list>
			<def>
				<id> default </id>
				<StandardAnimator>
					<time> 0.75 </time>
					<easing> CubicInOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_XS </id>
				<proc> 
					<id> dynamicLift </id>
					<liftScale> 0.08 </liftScale> 
					<minLift> 0 </minLift> 
					<maxLift> 30 </maxLift> 
					<controlPointOffset> 0.5 </controlPointOffset> 
					<timeCoef> 15 </timeCoef> 
					<minTime> 0.5 </minTime> 
					<maxTime> 3.0 </maxTime>
				</proc>
				<StandardAnimator>
					<time> 
						<procResult> dynamicLift_time </procResult>
					</time>
					<easing> CubicInOut </easing>
					<positionInterpolation>
						<QuadBezierInterpolator> 
							<controlPoint>
								<procResult> dynamicLift_controlPoint </procResult>
							</controlPoint>
						</QuadBezierInterpolator>
					</positionInterpolation>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_SX </id>
				<proc> 
					<id> dynamicLift </id>
					<liftScale> 0.08 </liftScale> 
					<minLift> 0 </minLift> 
					<maxLift> 30 </maxLift> 
					<controlPointOffset> 0.5 </controlPointOffset> 
					<timeCoef> 15 </timeCoef> 
					<minTime> 0.5 </minTime> 
					<maxTime> 3.0 </maxTime>
				</proc>
				<StandardAnimator>
					<time> 
						<procResult> dynamicLift_time </procResult>
					</time>
					<easing> CubicInOut </easing>
					<positionInterpolation>
						<QuadBezierInterpolator> 
							<controlPoint>
								<procResult> dynamicLift_controlPoint </procResult>
							</controlPoint>
						</QuadBezierInterpolator>
					</positionInterpolation>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_XX </id>
				<StandardAnimator>
					<time> 0.5 </time>
					<easing> CubicInOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_Xx </id>
				<StandardAnimator>
					<time> 0.75</time>
					<easing> CubicOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_xX </id>
				<StandardAnimator>
					<time> 0.75 </time>
					<easing> CubicOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_xx </id>
				<StandardAnimator>
					<time> 0.75 </time>
					<easing> CubicInOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_zoomin </id>
				<StandardAnimator>
					<time> 0.4 </time>
					<easing> CubicOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_zoomout </id>
				<StandardAnimator>
					<time> 0.75 </time>
					<easing> CubicOut </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> SnakeTail_zoomraise </id>
				<enableScroll>1</enableScroll>
				<StandardAnimator>
					<time> 1.0 </time>
					<easing> Linear </easing>
				</StandardAnimator>
			</def>
			<def>
				<id> gotoShipModule </id>
				<DockModuleAnimator>
					<time> 2.0 </time>
					<easing> CubicInOut </easing>
					<easingBoardChange> QuadInOut </easingBoardChange>
				</DockModuleAnimator>
			</def>
			<def>
				<id> openLootBox </id>
				<OpenLootBoxAnimator>
					<time> 0.7 </time>
					<easing> CubicInOut </easing>
				</OpenLootBoxAnimator>
			</def>
			<def>
				<id> returnFromTrackingShell </id>
				<proc>
					<id> timeAccordingToDistance </id>
					<distCoef> 0.004 </distCoef>
					<minTime> 0.5 </minTime>
					<maxTime> 2.0 </maxTime>
				</proc>
				<proc>
					<id> timeAccordingToYawPitchDiff </id>
					<diffCoef> 0.75 </diffCoef>
					<minTime> 0.5 </minTime>
					<maxTime> 1 </maxTime>
				</proc>
				<!--
				<proc>
					<id> interimPoint </id>
					<tyaw> 1 </tyaw>
					<tpitch> 1 </tpitch>
					<tx> 0 </tx>
					<ty> 0 </ty>
					<tz> 0 </tz>
				</proc>
				<WaypointsAnimator>
					<waypoints>
						<procResult> interimPoint_waypoints </procResult>
					</waypoints>
					<easing> CubicInOut </easing>
					<animators>
						<StandardAnimator>
							<time> <procResult> timeAccordingToYawPitchDiff_time </procResult> </time>
							<easing> Linear </easing>
							<rotationInterpolation> 
								<YawPitchInterpolator></YawPitchInterpolator>
							</rotationInterpolation>
						</StandardAnimator>
						<StandardAnimator>
							<time> <procResult> timeAccordingToDistance_time </procResult> </time>
							<easing> Linear </easing>
							<rotationInterpolation>
								<YawPitchInterpolator></YawPitchInterpolator>
							</rotationInterpolation>
						</StandardAnimator>
					</animators>
				</WaypointsAnimator>-->
				<CombineAnimator>
					<first>
						<StandardAnimator>
							<time> <procResult> timeAccordingToYawPitchDiff_time </procResult> </time>
							<easing> CubicInOut </easing>
							<rotationInterpolation> 
								<YawPitchInterpolator/>
							</rotationInterpolation>
						</StandardAnimator>
					</first>
					<second>
						<StandardAnimator>
							<time> <procResult> timeAccordingToDistance_time </procResult> </time>
							<easing> CubicInOut </easing>
							<rotationInterpolation>
								<YawPitchInterpolator/>
							</rotationInterpolation>
						</StandardAnimator>	
					</second>
					<positionByFirst> false </positionByFirst>
					<rotationByFirst> true </rotationByFirst>
					<fovByFirst> true </fovByFirst>		
					<delay> 0.5 </delay>	
				</CombineAnimator>
			</def>
			<def>
				<id> gotoTrackPlane </id>
				<StandardAnimator>
					<time> 2.0 </time>
					<easing> CubicOut </easing>
					<rotationInterpolation>
						<YawPitchInterpolator/>
					</rotationInterpolation>
				</StandardAnimator>
			</def>
			<def>
				<id> gotoTacticalMap </id>
				<proc>
					<id> interimPoint </id>
					<tyaw> 0.3 </tyaw>
					<tpitch> 1 </tpitch>
					<tx> 1 </tx>
					<ty> 1 </ty>
					<tz> 0.5 </tz>
				</proc>
				<WaypointsAnimator>
					<waypoints>
						<procResult> interimPoint_waypoints </procResult>
					</waypoints>
					<easing> QuadInOut </easing>
					<animators>
						<StandardAnimator>
							<time> 0.3 </time>
							<easing> Linear </easing>
							<rotationInterpolation> 
								<YawPitchInterpolator/>
							</rotationInterpolation>
						</StandardAnimator>
						<StandardAnimator>
							<time> 0.9 </time>
							<easing> QuadOut </easing>
							<rotationInterpolation>
								<YawPitchInterpolator/>
							</rotationInterpolation>
						</StandardAnimator>
					</animators>
				</WaypointsAnimator>
			</def>
			<def>
				<id> switchBetweenShipsInDeathMode </id>
				<proc> 
					<id> dynamicLift </id>
					<liftScale> 0.08 </liftScale> 
					<minLift> 0 </minLift> 
					<maxLift> 30 </maxLift> 
					<controlPointOffset> 0.5 </controlPointOffset> 
					<timeCoef> 15 </timeCoef> 
					<minTime> 0.5 </minTime> 
					<maxTime> 2.0 </maxTime>
				</proc>
				<StandardAnimator>
					<time> 
						<procResult> dynamicLift_time </procResult>
					</time>
					<easing> CubicInOut </easing>
					<positionInterpolation>
						<QuadBezierInterpolator> 
							<controlPoint>
								<procResult> dynamicLift_controlPoint </procResult>
							</controlPoint>
						</QuadBezierInterpolator>
					</positionInterpolation>
				</StandardAnimator>
			</def>
		</list>
		<modeSwitches>
			<switch>
				<from> * </from>
				<to> * </to>
				<animation> default </animation>
			</switch>
			<switch>
				<from> * </from>
				<to> map </to>
				<animation> gotoTacticalMap </animation>
			</switch>
			<switch>
				<from> shell </from>
				<to> * </to>
				<animation> returnFromTrackingShell </animation>
			</switch>
			<switch>
				<from> shell </from>
				<to> shell </to>
				<animation> default </animation>
			</switch>
			<switch>
				<from> * </from>
				<to> plane </to>
				<animation> gotoTrackPlane </animation>
			</switch>
			<switch>
				<from> dock </from>
				<to> dockModule </to>
				<animation> gotoShipModule </animation>
			</switch>
		</modeSwitches>
	</animation>
	<modes>
		<airplane> <!-- came 2.2 -->
			<controller>mc9484a52:AirplaneController</controller>
			<defaultKey>50</defaultKey>
			<defaults>
				<ignoreTerrain> 0 </ignoreTerrain>
				<pitchOverflowDecayRate> 0.95 </pitchOverflowDecayRate>
				<maxPitchCoef> 0.5 </maxPitchCoef>
				<sensY>0.5</sensY>
				<airplaneRTPC> 1 </airplaneRTPC>			
			</defaults>
			<barrierKey>30</barrierKey>
			<barrierKey>70</barrierKey>
			<states>
				<state>
					<key>0</key>
					<pitch> -45 </pitch>
					<sensitivity> 45 </sensitivity>
					<cursorSensitivityCoef> 1.0 </cursorSensitivityCoef>
					<keysSensitivityCoef> 1.0 </keysSensitivityCoef>
					<lead> 60 </lead>
					<forwardResistance>5</forwardResistance>
				</state>
				<state>
					<key>30</key>
					<pitch> -60 </pitch>
					<sensitivity> 60 </sensitivity>
					<cursorSensitivityCoef> 1.75 </cursorSensitivityCoef>
					<keysSensitivityCoef> 1.75 </keysSensitivityCoef>
					<lead> 102 </lead>
				</state>
				<state>
					<key>70</key>
					<pitch> -80 </pitch>
					<sensitivity> 90 </sensitivity>
					<cursorSensitivityCoef> 1.75 </cursorSensitivityCoef>
					<keysSensitivityCoef> 1.75 </keysSensitivityCoef>
					<lead> 158 </lead>
				</state>
				<state>
					<key>100</key>
					<pitch> -89 </pitch>
					<sensitivity> 100 </sensitivity>						<!-- базовая чувствительность -->
					<cursorSensitivityCoef> 3.5 </cursorSensitivityCoef>	<!-- скорость вращения при помощи курсора -->
					<keysSensitivityCoef> 4.5 </keysSensitivityCoef>			<!-- скорость вращения при помощи клавиш -->
					<lead> 200 </lead>
					<backwardResistance>8</backwardResistance>
				</state>
			</states>
		</airplane>
		<map> <!-- came 2.2 -->
			<controller>m9ae56535:TacticalMapController</controller>
			<defaultKey>0</defaultKey>
			<states>
				<state>
					<fov> 2 </fov>
					<sizeInPixels> 0 </sizeInPixels> <!-- set to zero if relatively sized map is desirable -->
					<sizeInScreenPercents> 0.9 </sizeInScreenPercents>
					<mapViewZ> 0.03 </mapViewZ>
					<offsetZ> -0.03 </offsetZ>
					<nearPlane>50</nearPlane>
					<farPlane>5000</farPlane>
				</state>
			</states>
		</map>
		<shell> <!-- came 2.2 -->
			<controller>m5ec6f034:TrackingController</controller>
			<defaultKey>0</defaultKey>
			<defaults>
				<minDesiredLead>3.1</minDesiredLead>
				<maxDesiredLead>14</maxDesiredLead>
				<fov>0.74</fov>
				<nearPlane>0.45</nearPlane>
				<yawFreedom>0.6</yawFreedom>
				<pitchFreedom>0.4</pitchFreedom>
				<minPitchFreedom>0.6</minPitchFreedom>
				<collideOwnVehicle>1</collideOwnVehicle>
			</defaults>
			<states>
				<state>
					<key>0</key>
					<lead>0</lead>
				</state>
				<state>
					<key>100</key>
					<lead>1</lead>
				</state>
			</states>
		</shell>
		<plane> <!-- came 2.2 -->
			<controller>m5ec6f034:TrackingController</controller>
			<defaultKey>0</defaultKey>
			<defaults>
				<minDesiredLead>3</minDesiredLead>
				<maxDesiredLead>45</maxDesiredLead>
				<sensZ>1.2</sensZ>
				<fov>0.74</fov>
				<nearPlane>1.0</nearPlane>
				<minPitchFreedom>1.4</minPitchFreedom>
				<freeYaw>1</freeYaw>
				<freePitch>0</freePitch>
				<dontTrackDirection>0</dontTrackDirection>
				<minHeight>2.0</minHeight>
			</defaults>
			<states>
				<state>
					<forwardResistance>0.5</forwardResistance>	
					<key>0</key>
					<lead>0</lead>
				</state>
				<state>
					<key>50</key>
					<lead>0.4</lead>
				</state>
				<state>
					<key>100</key>
					<lead>1.0</lead>
					<backwardResistance>0.5</backwardResistance>
				</state>
			</states>
		</plane>
		<dockFlags>
			<controller>m2dca6304:DockEllipseController</controller>
			<defaultKey>0</defaultKey>
			<defaults>
				<pitchInfluenceOnHeight>2</pitchInfluenceOnHeight>
				<sensitivityXKeys>5</sensitivityXKeys>
				<moveSmoothing>0.87</moveSmoothing>
				<bowSternElongation>0.4</bowSternElongation>
				<minPitch>-55</minPitch>
				<maxPitch>15</maxPitch>
				<lead>1</lead>
			</defaults>
			<states>
				<state>
					<key>0</key>
					<lead>1</lead>
					<maxPitch>40</maxPitch>
					<forwardResistance>0.3</forwardResistance>
				</state>
				<state>
					<key>100</key>
					<lead>3</lead>
					<maxPitch>33</maxPitch>
					<backwardResistance>0.25</backwardResistance>
				</state>
			</states>
		</dockFlags>
		<dockEnsign>
				<controller>m2dca6304:DockEllipseController</controller>
			<defaultKey>0</defaultKey>
			<defaults>
				<pitchInfluenceOnHeight>2</pitchInfluenceOnHeight>
				<sensitivityXKeys>5</sensitivityXKeys>
				<moveSmoothing>0.87</moveSmoothing>
				<bowSternElongation>0.4</bowSternElongation>
				<minPitch>-55</minPitch>
				<maxPitch>15</maxPitch>
				<lead>1</lead>
			</defaults>
			<states>
				<state>
					<key>0</key>
					<lead>1</lead>
					<maxPitch>40</maxPitch>
					<forwardResistance>0.3</forwardResistance>
				</state>
				<state>
					<key>100</key>
					<lead>3</lead>
					<maxPitch>33</maxPitch>
					<backwardResistance>0.25</backwardResistance>
				</state>
			</states>
		</dockEnsign>
		<dock>
			<controller>m2dca6304:DockEllipseController</controller>
			<defaultKey>0</defaultKey>
			<defaults>
				<minPitch>-55</minPitch>
				<maxPitch>5</maxPitch>
				<pitchInfluenceOnHeight>2</pitchInfluenceOnHeight>
				<sensitivityXKeys>5</sensitivityXKeys>
				<moveSmoothing>0.87</moveSmoothing>
				<bowSternElongation>0.4</bowSternElongation>
			</defaults>
			<states>
				<state>
					<key>0</key>
					<lead>1</lead>
					<forwardResistance>0.3</forwardResistance>
				</state>
				<state>
					<key>100</key>
					<lead>3.92</lead>
					<backwardResistance>0.3</backwardResistance>
				</state>
			</states>
		</dock>
		<dockModule> <!-- came 2.2 -->
			<controller>m5ec6f034:TrackingController</controller>
			<defaultKey>0</defaultKey>
			<states>
				<state>
					<key>0</key>
					<minDesiredLead>0</minDesiredLead>
					<maxDesiredLead>15</maxDesiredLead>
					<lead>0.1</lead>
					<fov>0.5</fov>
					<yawFreedom>1.0471975512</yawFreedom>
					<pitchFreedom>0.706858347</pitchFreedom>
					<minPitchFreedom>0.706858347</minPitchFreedom>
					<forwardResistance>0.3</forwardResistance>
					<backwardResistance>0.3</backwardResistance>
				</state>
			</states>
		</dockModule>
		<dockLootBox>
			<controller>LootBox</controller>
			<defaultKey>0</defaultKey>
			<states>
				<state>
					<key>0</key>
					<minDesiredLead>4</minDesiredLead>
					<maxDesiredLead>4</maxDesiredLead>
					<lead>4</lead>
					<yawFreedom>0.0</yawFreedom>
					<pitchFreedom>0.0</pitchFreedom>
					<minPitchFreedom>0.0</minPitchFreedom>
				</state>
			</states>
		</dockLootBox>
		<free> <!-- free Camera -->
			<controller>mdae1649a:FreeController</controller>
			<externConfig>freeCamera</externConfig>
		</free>
		<snake_tail> 
			<controller>m843bee47:SnakeTailController</controller>
			<defaultKey>180</defaultKey>
			<defaults>
				<fovBase>50</fovBase>
			</defaults>
			<barrierKey>120</barrierKey>
			<barrierKey>100</barrierKey>
			<barrierKey>65</barrierKey>
			<barrierKey>25</barrierKey>
			<barrierKey>12</barrierKey>
			<barrierKey>0</barrierKey>
			<flyThrough> <minKey>0</minKey> <maxKey>12</maxKey> </flyThrough>
			<flyThrough> <minKey>12</minKey> <maxKey>25</maxKey> </flyThrough>
			<flyThrough> <minKey>25</minKey> <maxKey>65</maxKey> </flyThrough>
			<flyThrough> <minKey>65</minKey> <maxKey>100</maxKey> </flyThrough>
			<flyThrough> <minKey>100</minKey> <maxKey>120</maxKey> </flyThrough>
			<states>
				<state>
					<key>0</key>
					<zoom>12</zoom>
					<smartZoomAngle> 1.0 </smartZoomAngle>
					<smartZoomAngleMax> 8.0 </smartZoomAngleMax>
					<nearPlane>2.0</nearPlane>
					<minPitch>-2</minPitch>
					<maxPitch>20</maxPitch>
					<forwardResistance>4</forwardResistance>
				</state>
				<state>
					<key>25</key>
					<zoom>6</zoom>
					<smartZoomAngle> 0.7 </smartZoomAngle>
					<smartZoomAngleMax> 2.0 </smartZoomAngleMax>
					<nearPlane>2.0</nearPlane>
					<minPitch>-2</minPitch>
					<maxPitch>20</maxPitch>
				</state>
				<state>
					<key>65</key>
					<zoom>3.5</zoom>
					<nearPlane>1.5</nearPlane>
					<minPitch>-10</minPitch>
					<maxPitch>20</maxPitch>
				</state>
				<state>
					<key>100</key>
					<zoom>2</zoom>
					<nearPlane>1.0</nearPlane>
					<minPitch>-10</minPitch>
					<maxPitch>20</maxPitch>
					<forwardResistance>0.2</forwardResistance>
				</state>
				<state>
					<key>120</key>
					<zoom>1.0</zoom>
					<minPitch>-20</minPitch>
					<maxPitch>30</maxPitch>
					<nearPlane>0.1</nearPlane>
					<coeffRocking>1.0</coeffRocking>
					<forwardResistance>0.1</forwardResistance>
					<backwardResistance>0.1</backwardResistance>
				</state>
				<state>
					<key>180</key>
					<zoom>1.0</zoom>
					<nearPlane>1.5</nearPlane>
					<minPitch>-45</minPitch>
					<maxPitch>35</maxPitch>
					<coeffRocking>-3</coeffRocking>
					<backwardResistance>0.5</backwardResistance>
				</state>
			</states>
		</snake_tail> 
		<spectator> <!-- came 2.2 -->
			<controller>mfc364966:SpectatorController</controller>
			<defaultKey>30</defaultKey>
			<defaults>
				<fovBase>50</fovBase>
			</defaults>
			<states>
				<state>
					<key>0</key>
					<height> 4 </height>
					<radius> 4 </radius>
					<nearPlane>1</nearPlane>
					<forwardResistance>0.5</forwardResistance>
					<keysSensitivityCoeff> 0.5 </keysSensitivityCoeff>
					<pitchMin>-35</pitchMin>
					<pitchMax>35</pitchMax>
				</state>
				<state>
					<key>50</key>
					<height> 20 </height>
					<radius> 20 </radius>
					<nearPlane>1</nearPlane>
					<keysSensitivityCoeff> 0.8 </keysSensitivityCoeff>
					<pitchMin>-35</pitchMin>
					<pitchMax>35</pitchMax>
				</state>
				<state>
					<key>200</key>
					<height> 200 </height>
					<radius> 100 </radius>
					<nearPlane>10</nearPlane>
					<backwardResistance>5</backwardResistance>
					<keysSensitivityCoeff> 2.0 </keysSensitivityCoeff>
					<pitchMin>-60</pitchMin>
					<pitchMax>-10</pitchMax>
				</state>
			</states>
		</spectator>
	</modes>
</camerasConfig.xml>
