<LBV054_dock_3.mfm>
	<materialKind>	0	</materialKind>
	<collisionFlags>	0	</collisionFlags>
	<fx>	shaders/std_effects/PBS.fx	</fx>
	<property>	normalMap
		<Texture>	content/location/building/village/textures/LBV054_dock_n.tga	</Texture>
	</property>
	<property>	metallicGlossMap
		<Texture>	content/location/building/village/textures/LBV054_dock_mg.tga	</Texture>
	</property>
	<property>	ambientOcclusionMap
		<Texture>	content/gameplay/common/textures/default_ao.tga	</Texture>
	</property>
	<property>	diffuseMap
		<Texture>	content/location/building/village/textures/LBV054_dock_a_3.tga	</Texture>
	</property>
</LBV054_dock_3.mfm>
