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		<modified_by>	v_mironov	</modified_by>
		<modified_on>	1443715244	</modified_on>
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	<materialNames />
	<visibilityBox>
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		<max>	0.550633 1.145917 0.771021	</max>
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	<exporter>	1.6	</exporter>
	<castsShadow>	true	</castsShadow>
	<nodefullVisual>	content/location/building/city/LBC031_dock/LBC031_dock	</nodefullVisual>
	<dye>
		<matter>	PBS	</matter>
		<replaces>	PBS	</replaces>
		<tint>
			<name>	PBS_cl1	</name>
			<material>
				<fx>	shaders/std_effects/PBS_emissive.fx	</fx>
				<collisionFlags>	0	</collisionFlags>
				<materialKind>	0	</materialKind>
				<property>	diffuseMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_a_1.tga	</Texture>
				</property>
				<property>	normalMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_n_1.tga	</Texture>
				</property>
				<property>	metallicGlossMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_mg_1.tga	</Texture>
				</property>
				<property>	ambientOcclusionMap
					<Texture>	content/gameplay/common/textures/default_ao.tga	</Texture>
				</property>
			</material>
		</tint>
		<tint>
			<name>	PBS_cl2	</name>
			<material>
				<fx>	shaders/std_effects/PBS.fx	</fx>
				<collisionFlags>	0	</collisionFlags>
				<materialKind>	0	</materialKind>
				<property>	diffuseMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_a_2.tga	</Texture>
				</property>
				<property>	normalMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_n_2.tga	</Texture>
				</property>
				<property>	metallicGlossMap
					<Texture>	content/location/building/city/textures/LBC028_dock_033_mg_2.tga	</Texture>
				</property>
				<property>	ambientOcclusionMap
					<Texture>	content/gameplay/common/textures/default_ao.tga	</Texture>
				</property>
			</material>
		</tint>
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