<LBC028_dock_033_1.mfm>
	<materialKind>	0	</materialKind>
	<collisionFlags>	0	</collisionFlags>
	<fx>	shaders/std_effects/PBS.fx	</fx>
	<property>	metallicGlossMap
		<Texture>	content/location/building/city/textures/LBC028_dock_033_mg_1.tga	</Texture>
	</property>
	<property>	ambientOcclusionMap
		<Texture>	content/gameplay/common/textures/default_ao.tga	</Texture>
	</property>
	<property>	diffuseMap
		<Texture>	content/location/building/city/textures/LBC028_dock_033_a_1.tga	</Texture>
	</property>
	<property>	normalMap
		<Texture>	content/location/building/city/textures/LBC028_dock_033_n_1.tga	</Texture>
	</property>
</LBC028_dock_033_1.mfm>
